Drugs

Each sack of materials allows the production of five doses, as follows:

Note that taking multiple doses of Hazers at once does not continually increase the effectiveness of your Spiritual Health expenditure; nor does taking multiple doses of Ragers at once increase your Physical Health exponentially.

If you take more doses of Ragers than your normal Physical Health (i.e. excluding armour and bonuses from other sources) in a day (dawn to dusk) or night (dusk to dawn), please tell a Guide. Likewise, if you take more doses of Hazers than your normal Spiritual Health (i.e. excluding bonuses) in a day (dawn to dusk) or night (dusk to dawn), please tell a Guide. Similarly, if you take more doses of Libs (excluding those used for healing) than your normal Spiritual Health (i.e. excluding bonuses) in a day (dawn to dusk) or night (dusk to dawn), please tell a Guide.

Note that, with the exception of Drugs, all crafted items will only last until the end of the event after the event or Downtime at which they were made.

Photo by Tom Garnett