It is very important that you read our game statement before playing or monstering the game.
Please also read the section on combat safety before engaging in any combat.
Note that certain calls are labelled either Sundering or Synthesis - this is simply a note to people with certain powers that react differently to Sundering or Synthesis and is not relevant to most people.
CALL | EFFECT |
---|---|
Arc [x] | Everyone within a 90-degree arc in front of the person making this call, up to 5m away, loses [x] Physical Health |
Dodge | You may ignore the effect of one blow struck by an opponent in melee combat, so long as you saw it coming and call Dodge immediately. Ineffective against arrows/bolts/ranged/magical attacks. |
Holding | The target is completely paralysed for one minute. Sundering |
Impale | The target's Physical Health is immediately reduced to zero. |
Inferno (x) | The target is consumed with flames and immediately loses (x) points of Physical Health. If the target is reduced to zero Physical Health in this way, they suffer an automatic Deep Wound. Sundering |
Man Down | Although not an official system call, we are aware that some people may use this accidentally instead of “Stop The Game.” If you hear “Man Down,” please quickly assess the situation to make sure that it is an IC use rather than an OC use. If it's OC, please help everyone out by calling “Stop The Game”! |
Mass | The other call made with this affects everyone within 5m |
Ranged (x) | The target (who much be within 20m of the person making this call) is struck by a fast-moving projectile, causing the loss of (x) Physical Health. (x) may also be another call, e.g. Impale or Strikedown, in which case you lose 1 Physical Health and take the normal effect of that call. |
Repel | The target must move in the specified direction for fifteen seconds. Synthesis |
Sever | If this attack strikes the target's limb, that limb is useless until treated. If it strikes the target's head or torso it has no special effects. |
Shatter | The struck object is destroyed, rendering it permanently useless. |
Strikedown | The target is knocked to the floor. |
Sunder (x) | The target's flesh rebels against them, causing the loss of (x) points of Physical Health. Sundering |
Synthesis (x) | The target is assaulted by Spiritual power, causing the loss of (x) points of Physical Health. Synthesis |
Turn Aside | Allows the user to resist being knocked to the floor by a Strikedown or prevents a weapon being shattered |
Stop The Game | You should use this call if you or someone nearby has become injured or seems likely to in the near future. You should also call Stop The Game if you or someone nearby has become uncomfortably distressed on an OOC basis. Play will stop and a Guide will come as fast as possible to provide assistance as necessary and call Time In when appropriate. |
Time In (Guides Only) | This is when game play starts or resumes. Once Time In has been called, you are expected to speak and act as your character as far as is possible. |
Time Out (Guides Only) | This is when game play stops. You should stop playing your character at this point. |
Time Freeze (Guides Only) | Game play is paused while something happens. You should shut your eyes and remain quiet while this is going on - it shouldn't take too long! From your character's perspective, no time has passed while in this state. |