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combat_and_healing [2015/05/19 12:32]
joe
combat_and_healing [2015/11/26 09:43] (current)
joe [Medicine Skill Rules]
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 This skill represents your understanding of the human body.  Anyone can apply immediate first aid to an injured person (not themselves), pausing their death count for as long as they continue to roleplay doing so to the exclusion of all else (including Medicine skills! Although another person can move the casualty if you continue to staunch).  The **first** purchase of Medicine grants you the ability to perform appropriate roleplaying for one minute to restore one point of Physical or Spiritual Health to someone on zero Health.  You can never use this or any other Medicine ability on yourself.  Each subsequent purchase allows you to select one of the following:   This skill represents your understanding of the human body.  Anyone can apply immediate first aid to an injured person (not themselves), pausing their death count for as long as they continue to roleplay doing so to the exclusion of all else (including Medicine skills! Although another person can move the casualty if you continue to staunch).  The **first** purchase of Medicine grants you the ability to perform appropriate roleplaying for one minute to restore one point of Physical or Spiritual Health to someone on zero Health.  You can never use this or any other Medicine ability on yourself.  Each subsequent purchase allows you to select one of the following:  
  
-  * Perform appropriate roleplaying for two minutes to restore all lost Physical Health to one person, expending one dose of Healers; +  * Perform appropriate roleplaying for two minutes to restore all lost Physical Health to one person, expending one dose of Healers (they must have at least 1 Physical Health currently in order for you to do this)
-  * Perform appropriate roleplaying for two minutes to restore all lost Spiritual Health to one person, expending one dose of Libs; +  * Perform appropriate roleplaying for two minutes to restore all lost Spiritual Health to one person, expending one dose of Libs (they must have at least 1 Spiritual Health currently in order for you to do this)
-  * Perform appropriate roleplaying for two minutes to restore all lost Physical Health to one person per hour per purchase; +  * Perform appropriate roleplaying for two minutes to restore all lost Physical Health to one person per hour per purchase (they must have at least 1 Physical Health currently in order for you to do this)
-  * Perform appropriate roleplaying for two minutes to restore all lost Spiritual Health to one person per hour per purchase;+  * Perform appropriate roleplaying for two minutes to restore all lost Spiritual Health to one person per hour per purchase (they must have at least 1 Spiritual Health currently in order for you to do this);
   * Perform appropriate roleplaying for five minutes to treat one Deep Wound per hour per purchase (requires a dose of Healers and that the patient be indoors on a flat surface like a table);   * Perform appropriate roleplaying for five minutes to treat one Deep Wound per hour per purchase (requires a dose of Healers and that the patient be indoors on a flat surface like a table);
   * Perform appropriate roleplaying for five minutes to treat one instance of Sympathy, Distortion or Separation per hour per purchase (requires a dose of Libs and that the patient be indoors on a flat surface like a table);   * Perform appropriate roleplaying for five minutes to treat one instance of Sympathy, Distortion or Separation per hour per purchase (requires a dose of Libs and that the patient be indoors on a flat surface like a table);
combat_and_healing.txt · Last modified: 2015/11/26 09:43 by joe
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