[[eminences]]

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eminences [2015/12/14 13:54]
joe [Apply]
eminences [2015/12/14 13:56] (current)
joe [Protection]
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 Certain Synthesis powers require you to present the target with a “show-me” lammie outlining their effects. As such, these powers cannot be used in combat (although using them shortly beforehand is fine). Certain Synthesis powers require you to present the target with a “show-me” lammie outlining their effects. As such, these powers cannot be used in combat (although using them shortly beforehand is fine).
 =====Protection===== =====Protection=====
-|Bravery (Jackers)| You may spend one Spiritual Health immediately upon encountering an Atmosphere or other roleplaying effect that would otherwise cause you to be afraid, and instead respond with a conspicuous display of bravery.|+|Bravery (Jackers)| You may spend one Spiritual Health immediately upon encountering an unamplified Atmosphere or other roleplaying effect that would otherwise cause you to be afraid, and instead respond with a conspicuous display of bravery.|
 |Capriciousness (Agnite)   | You may spend one Spiritual Health immediately upon encountering any Atmosphere or roleplaying effect that would make you fall under another’s influence, and instead respond with a conspicuous display of capriciousness.| |Capriciousness (Agnite)   | You may spend one Spiritual Health immediately upon encountering any Atmosphere or roleplaying effect that would make you fall under another’s influence, and instead respond with a conspicuous display of capriciousness.|
-|Conflict (Magdalite)   |You may spend one Spiritual Health immediately upon encountering an Atmosphere or roleplaying effect that would cause you to give up a conflict, and instead respond with a conspicuous display of opposition.| +|Conflict (Magdalite)   |You may spend one Spiritual Health immediately upon encountering an unamplified Atmosphere or roleplaying effect that would cause you to give up a conflict, and instead respond with a conspicuous display of opposition.| 
-|Conviction (Lightbringer)   | You may spend one Spiritual Health immediately upon encountering an Atmosphere or roleplaying effect that would cause you to break or defy your beliefs, and instead respond with a conspicuous display of conviction.| +|Conviction (Lightbringer)   | You may spend one Spiritual Health immediately upon encountering an unamplified Atmosphere or roleplaying effect that would cause you to break or defy your beliefs, and instead respond with a conspicuous display of conviction.| 
-|Death (Yagan)    | You may spend one Spiritual Health immediately upon encountering an Atmosphere or roleplaying effect that would make you celebrate life, health or wellness, and instead respond with a conspicuous display of frailty or weakness.| +|Death (Yagan)    | You may spend one Spiritual Health immediately upon encountering an unamplified Atmosphere or roleplaying effect that would make you celebrate life, health or wellness, and instead respond with a conspicuous display of frailty or weakness.| 
-| Devotion (Joanite)   | You may spend one Spiritual Health immediately upon encountering an Atmosphere or roleplaying effect that would make you act contrary to the object of your devotion, and instead respond with a conspicuous display of that devotion.| +| Devotion (Joanite)   | You may spend one Spiritual Health immediately upon encountering an unamplified Atmosphere or roleplaying effect that would make you act contrary to the object of your devotion, and instead respond with a conspicuous display of that devotion.| 
-| Empathy (Evan)   | You may spend one Spiritual Health immediately upon encountering an Atmosphere or roleplaying effect that would make you vulnerable to manipulation by another, and instead respond with a conspicuous display of empathy and understanding.| +| Empathy (Evan)   | You may spend one Spiritual Health immediately upon encountering an unamplified Atmosphere or roleplaying effect that would make you vulnerable to manipulation by another, and instead respond with a conspicuous display of empathy and understanding.| 
-| Fate (Yagan)   | You may spend one Spiritual Health immediately upon encountering an Atmosphere or roleplaying effect that would make you behave in a way other than that which you believe to be pre-destined, and instead respond with a conspicuous display of following Fate’s demands.| +| Fate (Yagan)   | You may spend one Spiritual Health immediately upon encountering an unamplified Atmosphere or roleplaying effect that would make you behave in a way other than that which you believe to be pre-destined, and instead respond with a conspicuous display of following Fate’s demands.| 
-| Force (Child of Lilith)  | You may spend one Spiritual Health immediately upon encountering an Atmosphere or roleplaying effect that would make you physically weaker, and instead respond with a conspicuous display of energy and physicality.| +| Force (Child of Lilith)  | You may spend one Spiritual Health immediately upon encountering an unamplified Atmosphere or roleplaying effect that would make you physically weaker, and instead respond with a conspicuous display of energy and physicality.| 
-| Freedom (Herite and Child of Lilith)   | You may spend one Spiritual Health immediately upon encountering an Atmosphere or roleplaying effect that would make you submit to mental domination, and instead respond with a conspicuous display of freedom.| +| Freedom (Herite and Child of Lilith)   | You may spend one Spiritual Health immediately upon encountering an unamplified Atmosphere or roleplaying effect that would make you submit to mental domination, and instead respond with a conspicuous display of freedom.| 
-| Fury (Joanite)   | You may spend one Spiritual Health immediately upon encountering an Atmosphere or roleplaying effect that would make you calm down, and instead respond with a conspicuous display of fury.| +| Fury (Joanite)   | You may spend one Spiritual Health immediately upon encountering an unamplified Atmosphere or roleplaying effect that would make you calm down, and instead respond with a conspicuous display of fury.| 
-| Illusion (Dahlian)   | You may spend one Spiritual Health immediately upon encountering an Atmosphere or roleplaying effect that would make you see things other than how they truly are, and instead respond with a conspicuous display of evasiveness.| +| Illusion (Dahlian)   | You may spend one Spiritual Health immediately upon encountering an unamplified Atmosphere or roleplaying effect that would make you see things other than how they truly are, and instead respond with a conspicuous display of evasiveness.| 
-| Inspiration (Agnite)   | You may spend one Spiritual Health immediately upon encountering an Atmosphere or roleplaying effect that would dull your thoughts, and instead respond with a conspicuous display of inspiration.| +| Inspiration (Agnite)   | You may spend one Spiritual Health immediately upon encountering an unamplified Atmosphere or roleplaying effect that would dull your thoughts, and instead respond with a conspicuous display of inspiration.| 
-| Life (Evan)   |You may spend one Spiritual Health immediately upon encountering an Atmosphere or roleplaying effect that would make you suffer from a disease, and instead respond with a conspicuous display of health and well-being.| +| Life (Evan)   |You may spend one Spiritual Health immediately upon encountering an unamplified Atmosphere or roleplaying effect that would make you suffer from a disease, and instead respond with a conspicuous display of health and well-being.| 
-| Motion (Dahlian)   |You may spend one Spiritual Health immediately upon encountering an Atmosphere or roleplaying effect that would make you slow down, relax or stop moving, and instead respond with a conspicuous display of motion and physicality.| +| Motion (Dahlian)   |You may spend one Spiritual Health immediately upon encountering an unamplified Atmosphere or roleplaying effect that would make you slow down, relax or stop moving, and instead respond with a conspicuous display of motion and physicality.| 
-| Mystery (Doomsayers)   | You may spend one Spiritual Health immediately upon encountering an Atmosphere or roleplaying effect that would make you reveal a secret, and instead respond with a conspicuous display of mysteriousness.| +| Mystery (Doomsayers)   | You may spend one Spiritual Health immediately upon encountering an unamplified Atmosphere or roleplaying effect that would make you reveal a secret, and instead respond with a conspicuous display of mysteriousness.| 
-|Recognition (Herite)    | You may spend one Spiritual Health immediately upon encountering an Atmosphere or roleplaying effect that would make you see something other than how it truly is, and instead respond with a conspicuous display of perspicacity.| +|Recognition (Herite)    | You may spend one Spiritual Health immediately upon encountering an unamplified Atmosphere or roleplaying effect that would make you see something other than how it truly is, and instead respond with a conspicuous display of perspicacity.| 
-| Sensuality (Magdalite)   | You may spend one Spiritual Health immediately upon encountering an Atmosphere or roleplaying effect that would make you unable to sense things, and instead respond with a conspicuous display of your connection to your senses.| +| Sensuality (Magdalite)   | You may spend one Spiritual Health immediately upon encountering an unamplified Atmosphere or roleplaying effect that would make you unable to sense things, and instead respond with a conspicuous display of your connection to your senses.| 
-| Shadows (Doomsayer)   | You may spend one Spiritual Health immediately upon encountering an Atmosphere or roleplaying effect that would make you bring anything about yourself to light, and instead respond with a conspicuous display of obfuscation and evasiveness.| +| Shadows (Doomsayer)   | You may spend one Spiritual Health immediately upon encountering an unamplified Atmosphere or roleplaying effect that would make you bring anything about yourself to light, and instead respond with a conspicuous display of obfuscation and evasiveness.| 
-| Truth (Tera Sheban)    | You may spend one Spiritual Health immediately upon encountering an Atmosphere or roleplaying effect that would make you believe something false, and instead respond with a conspicuous display of honesty and integrity.| +| Truth (Tera Sheban)    | You may spend one Spiritual Health immediately upon encountering an unamplified Atmosphere or roleplaying effect that would make you believe something false, and instead respond with a conspicuous display of honesty and integrity.| 
-| Unity (Lightbringers)   | You may spend one Spiritual Health immediately upon encountering an Atmosphere or roleplaying effect that would make you act against your allies, and instead respond with a conspicuous display of unity.| +| Unity (Lightbringers)   | You may spend one Spiritual Health immediately upon encountering an unamplified Atmosphere or roleplaying effect that would make you act against your allies, and instead respond with a conspicuous display of unity.| 
-|Vengeance (Jackers)  |You may spend one Spiritual Health immediately upon encountering an Atmosphere or roleplaying effect that would make you forgive or forget a wrong done to you, and instead respond with a conspicuous display of vengefulness.| +|Vengeance (Jackers)  |You may spend one Spiritual Health immediately upon encountering an unamplified Atmosphere or roleplaying effect that would make you forgive or forget a wrong done to you, and instead respond with a conspicuous display of vengefulness.| 
-|Wisdom (Tera Sheban)  | You may spend one Spiritual Health immediately upon encountering an Atmosphere or roleplaying effect that would make you act rashly or without thought, and instead respond with a conspicuous display of wisdom.|+|Wisdom (Tera Sheban)  | You may spend one Spiritual Health immediately upon encountering an unamplified Atmosphere or roleplaying effect that would make you act rashly or without thought, and instead respond with a conspicuous display of wisdom.|
  
 =====Apply===== =====Apply=====
eminences.txt · Last modified: 2015/12/14 13:56 by joe
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