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        <title>Falling Down</title>
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        <url>http://fallingdown.chaosdeathfish.com/_media/favicon.ico</url>
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        <dc:date>2014-11-11T15:27:20+00:00</dc:date>
        <title>about_us</title>
        <link>http://fallingdown.chaosdeathfish.com/about_us?rev=1415719640&amp;do=diff</link>
        <description>The Falling Down GM Team is Ellie Williams and Joe Rooney.  We met through games like Ornithocracy and Empire, and bonded over a shared love of the Tribe 8 setting.  We run Falling Down as a shared project around our work and other hobbies, and do not receive any payment for doing so - we run this game for the love of it.</description>
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        <dc:date>2015-11-03T10:11:54+00:00</dc:date>
        <title>agnites</title>
        <link>http://fallingdown.chaosdeathfish.com/agnites?rev=1446545514&amp;do=diff</link>
        <description>Like you, of a Mother I was born.

For you, I rose from Her ashes.

You call me but a child but I am more, much more.

The world is mine to discover.

Won't you join me?

 - From the Word of Agnes




Agnes, the Child, was the only Fatima never to see the camps.  She was born from the death of Mary The Forgiver who died shortly after Joshua's death and the Liberation of humanity. She was an innocent, untainted by the horror of the Z'bri, but her caprice often veered into whimsical cruelty.  With…</description>
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        <dc:date>2015-12-14T12:24:31+00:00</dc:date>
        <title>aspects</title>
        <link>http://fallingdown.chaosdeathfish.com/aspects?rev=1450095871&amp;do=diff</link>
        <description>Aspects are rotes, or specific trained uses of Synthesis.  Each comes from a particular Tribe or Outlook; at character creation, you may only learn Aspects from your former Tribe and current Outlook.  In play, you can learn any Aspect that someone is willing to teach you.</description>
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        <dc:date>2014-12-05T09:31:09+00:00</dc:date>
        <title>atmospheres</title>
        <link>http://fallingdown.chaosdeathfish.com/atmospheres?rev=1417771869&amp;do=diff</link>
        <description>Sundering is the antithesis of Synthesis.  Whereas Synthesis opens the dreamer to the River of Dream, Sundering accesses the primordial Seed, nature red in tooth and claw.  To the Z'bri, Sundering brings intense pleasure; each time they extend their perceptions into the realm of the Seed is akin to an intense sensual experience.  After the Closing, trapped in this world, Sundering became tainted - corrupted - the pleasure derived from it lessened, forcing the Z'bri to discover new and more visce…</description>
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        <dc:date>2015-05-19T12:34:14+00:00</dc:date>
        <title>background</title>
        <link>http://fallingdown.chaosdeathfish.com/background?rev=1432038854&amp;do=diff</link>
        <description>Your character's past will help define her future, so you should have some idea of what her life was like when she was still in the good graces of the Fatimas.  There is no need to go into every last detail of her life, but you should give some thought to her immediate family, her position in the Tribe, and her relationship with the Fatima.</description>
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        <dc:date>2015-11-26T09:42:47+00:00</dc:date>
        <title>buying_skills</title>
        <link>http://fallingdown.chaosdeathfish.com/buying_skills?rev=1448530967&amp;do=diff</link>
        <description>You have fourteen points to spend on skills.  Each skill costs one point except for Conjunctional Synthesis and Prowess which cost 2XP per rank.  You can buy most skills multiple times, but may buy no more than six ranks of any one skill at character creation.  Each additional purchase still costs the same, but might do different things. 



For an example of how buying uses of the skills 'Prowess' and 'Conjunctional Synthesis' work out in play please see this section. Most skills are limited in…</description>
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        <dc:date>2015-12-14T13:59:55+00:00</dc:date>
        <title>change_log</title>
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        <description>After Event One: The Pillars

	*  Added Atmospheres
	*  Skills that used to be “per day” now refresh both at dusk and at dawn, which should hopefully give a more natural feel for when stuff changes, and also give you more opportunities to use your stuff
	*  Death counts are now 5 minutes rather than 10 minutes, and you explicitly only have one (rather than needing to count two simultaneously)
	*  Drugs now explicitly don't stack their doubling effects, and their effects explicitly don't carry ov…</description>
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        <dc:date>2015-01-27T13:59:47+00:00</dc:date>
        <title>character_creation</title>
        <link>http://fallingdown.chaosdeathfish.com/character_creation?rev=1422367187&amp;do=diff</link>
        <description>Step One: Background

Background

	* Choose the Tribe you were once part of and what your Guild/occupation was there (see Tribal pages)
	* Note your Eminences
	* Decide the story part of your background
	* Decide on up to three secrets about yourself
	* Decide on your fatal flaw
	* Answer our Moral Compass questions</description>
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        <dc:date>2014-11-09T22:34:01+00:00</dc:date>
        <title>characters</title>
        <link>http://fallingdown.chaosdeathfish.com/characters?rev=1415572441&amp;do=diff</link>
        <description></description>
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        <dc:date>2015-11-26T09:43:11+00:00</dc:date>
        <title>combat_and_healing</title>
        <link>http://fallingdown.chaosdeathfish.com/combat_and_healing?rev=1448530991&amp;do=diff</link>
        <description>Safety

	*  You must not grapple, trip or make bodily contact with another player while fighting, including grabbing their weapon or shield.  However, prior to a small fight you and your opponent might agree to allow grappling or other techniques.  You must personally have explicit permission from your opponent beforehand.
	*  You may hook a shield with an axe or similar hooked weapon, to pull it out of the way. You should be aware that some LRP axes are specifically designed and built to suppor…</description>
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        <dc:date>2014-12-04T20:56:34+00:00</dc:date>
        <title>contact</title>
        <link>http://fallingdown.chaosdeathfish.com/contact?rev=1417726594&amp;do=diff</link>
        <description>To contact the GMs please email gm@fallingdown.chaosdeathfish.com</description>
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        <dc:date>2016-04-12T07:22:45+00:00</dc:date>
        <title>contents</title>
        <link>http://fallingdown.chaosdeathfish.com/contents?rev=1460445765&amp;do=diff</link>
        <description>Start

Introduction

Game statement

Event write-ups

Characters

Quick start guide

About Us

GM/Design Blogs

Links

Copyright Notice

Change Log

----------

 The World 

History

Vimary

River of Dream

Tribal Society

The Fatimas

	*  Yagans
	*  Evans
	*  Magdalites
	*  Tera Shebans
	*  Joanites
	*  Dahlians
	*  Agnites
	*  Lost Tribes</description>
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        <dc:date>2014-11-24T19:41:58+00:00</dc:date>
        <title>copyright_notice</title>
        <link>http://fallingdown.chaosdeathfish.com/copyright_notice?rev=1416858118&amp;do=diff</link>
        <description>Credits



Tribe 8 is a Trademark of Dream Pod 9 (www.dp9.com), used with permission.  All Tribe 8 artwork and logos used are copyright Dream Pod 9.  You can buy Tribe 8 books online from &lt;http://store.dp9.com/index.php?route=product/category&amp;path=91_84&gt; and ebooks from &lt;http://rpg.drivethrustuff.com/index.php?cPath=73_131&gt;.





All original material in this document is released under a Creative Commons Attribution-ShareAlike 2.0 UK: England &amp; Wales License – please feel free to copy, distribut…</description>
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        <dc:date>2014-11-13T11:01:38+00:00</dc:date>
        <title>dahlians</title>
        <link>http://fallingdown.chaosdeathfish.com/dahlians?rev=1415876498&amp;do=diff</link>
        <description>Some call me The Lady of the Dance because of my predilection for playing

Others say that I lead the Dance of Life with tricks and double-dealing

To those I say For Shame!

Is it my fault my tongue is golden?

That fools would gladly give me all that they have?

 - From the Word of Dahlia




Dahlia the Trickster is forever laughing and dancing. They say she led her people joyfully out of the camps, showed them light and hope where there was only despair before. She showed them that life could…</description>
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        <dc:date>2015-01-23T21:53:37+00:00</dc:date>
        <title>downtime</title>
        <link>http://fallingdown.chaosdeathfish.com/downtime?rev=1422050017&amp;do=diff</link>
        <description>*  Downtime is the period between events where you character continues to have a life and livelihood - or at least attempts to.
	*  You can do a variety of things in this time, but remember that survival is the most important - so you should consider how these actions will help your character obtain essential food and goods.
	*  You need to leave the event with one sack of food for each point of Physical Health you have, or else acquire the necessary food in the downtime period.  If you have few…</description>
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        <dc:date>2016-04-01T20:46:37+00:00</dc:date>
        <title>dreaming</title>
        <link>http://fallingdown.chaosdeathfish.com/dreaming?rev=1459543597&amp;do=diff</link>
        <description>All of the skills on this page have a limitation to their use - either through a number of uses each day and each night or through the number of Trances you've 'bought'. Some of these will in addition have a Spiritual Health cost associated with them which may limit your use of them.</description>
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        <dc:date>2015-05-19T12:31:57+00:00</dc:date>
        <title>drugs</title>
        <link>http://fallingdown.chaosdeathfish.com/drugs?rev=1432038717&amp;do=diff</link>
        <description>Each sack of materials allows the production of five doses, as follows:

	*  Hazers (made from wood, coloured black) such as Greenweed, Dreamer's Meat and Eva's Blessing are potent hallucinogens that blur the distinction between the reality and the physical.  This makes it easier for the Dreamer to reach and manipulate the River, as it helps them to cast off their preconceptions and immerse themselves in the fluid, malleable world of dreams.  They last for fifteen minutes, double the effect of a…</description>
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        <dc:date>2014-11-24T19:04:31+00:00</dc:date>
        <title>east</title>
        <link>http://fallingdown.chaosdeathfish.com/east?rev=1416855871&amp;do=diff</link>
        <description>The East is known as a verdant land of plenty, threatened only by savage Squat raiders and the distant shadow of the Boarhead Confederacy.

Eastern Hills

The lands between the Great River and the Boarhead Confederacy are known as the Eastern Hills.  The land closest to the Great River is the only part of the region that the name does not aptly describe.  The plains there flood with swiftly-flowing water during the spring, and remain marshy, insect-ridden and unusable well into the summer.  Beyo…</description>
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        <dc:date>2015-12-14T13:56:38+00:00</dc:date>
        <title>eminences</title>
        <link>http://fallingdown.chaosdeathfish.com/eminences?rev=1450101398&amp;do=diff</link>
        <description>Protection: Anyone can gain the protection of their eminence.



Apply: Requires the 'Dreaming:Apply' skill. You may use this once per day and once per night per rank. (OOC: resets for this power (and any other 'per day' skill are at dawn and dusk). This takes 5 seconds of appropriate roleplay



Intuitive synthesis: Requires 'Conjunctional Synthesis' skill. Each rank gives you 2 trances to spend on 'intuitive synthesis' abilities per day and per night. This takes 30 seconds of appropriate rolep…</description>
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        <dc:date>2015-05-19T12:32:09+00:00</dc:date>
        <title>equipment</title>
        <link>http://fallingdown.chaosdeathfish.com/equipment?rev=1432038729&amp;do=diff</link>
        <description>Starting out

Everyone can start with as many uncrafted weapons as they like.  These are not suitable for use with the Prowess skill but still hurt people when you hit them.  Likewise, anyone can enter play with armour made of soft leather, fur, or solid synthetic materials that gives +1 Physical Health as long as it covers their torso.</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/evans?rev=1415876351&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-11-13T10:59:11+00:00</dc:date>
        <title>evans</title>
        <link>http://fallingdown.chaosdeathfish.com/evans?rev=1415876351&amp;do=diff</link>
        <description>In the Times of Pain I was born.

Of your need for relief I grew out.

With my Sisters I came to free you, my children,

of the Beasts that call themselves Z'bri.

You are safe with me.

 - From the word of Eva




Eva is the embodiment of family, of clan, of the bonds that build a nation. She handed down this to her children and from them to the other tribes. She is the life that flows through all the people of the Tribes and she is mother to all her children.</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/example_characters?rev=1411491913&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-09-23T17:05:13+00:00</dc:date>
        <title>example_characters</title>
        <link>http://fallingdown.chaosdeathfish.com/example_characters?rev=1411491913&amp;do=diff</link>
        <description>Here are some example characters - need more fluff text here.

The core of the cell formed about a two years ago - after the core of the group (Rosamunde, Nikola and Alexis) were all banished for coming into contact with unclean influences while out in the out-lands. They didn't know each other very well before that time but once they had become Fallen, their common banishment meant they stuck together to start with and from there decided it was a good way to live. They have taken over an old ha…</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/falling_down?rev=1432038868&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-19T12:34:28+00:00</dc:date>
        <title>falling_down</title>
        <link>http://fallingdown.chaosdeathfish.com/falling_down?rev=1432038868&amp;do=diff</link>
        <description>Decide why your character Fell

As well as the background information we discussed in Step One, the actual circumstances of your character’s banishment are also very important.  You should give some thought to the specific events that resulted in the Fatima and Tribe casting your character out.  Possible reasons for banishment include:</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/game_statement?rev=1450093654&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-12-14T11:47:34+00:00</dc:date>
        <title>game_statement</title>
        <link>http://fallingdown.chaosdeathfish.com/game_statement?rev=1450093654&amp;do=diff</link>
        <description>Falling Down is a game that has the potential to be played in many ways. As a team we have decided to focus on the following themes and atmospheres as described below and are aiming to run a game that will explore these areas. 

Falling Down is intended as a single Cycle composed of four weekend-long events and three periods of downtime.  Although there will be plenty for people to do if they don’t want to interact with the “metaplot” of the Cycle, we would encourage everyone to be open to the i…</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/getting_back_up?rev=1407093668&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-08-03T19:21:08+00:00</dc:date>
        <title>getting_back_up</title>
        <link>http://fallingdown.chaosdeathfish.com/getting_back_up?rev=1407093668&amp;do=diff</link>
        <description>Choose your Outlook

The Outlooks are the factions within the fallen or Eighth Tribe. These groups cooperate, but each have their own philosophies and specialties. A Fallen’s powers come from her old tribe and the outlook she adopts. The five outlooks are:</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/gm_design_blogs?rev=1427277830&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-03-25T10:03:50+00:00</dc:date>
        <title>gm_design_blogs</title>
        <link>http://fallingdown.chaosdeathfish.com/gm_design_blogs?rev=1427277830&amp;do=diff</link>
        <description>*  Magic, Dream and Identity
	*  Why Falling Down is not Post Apocalyptic
	*  Reflections on torture</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/guides?rev=1425848772&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-03-08T21:06:12+00:00</dc:date>
        <title>guides</title>
        <link>http://fallingdown.chaosdeathfish.com/guides?rev=1425848772&amp;do=diff</link>
        <description>Some call them freaks, some call them oracles, some call them warlocks.  Whatever you call them, they call themselves Guides, and although most among the Tribes would prefer to forget them, many still come to them, asking for favours or predictions.  Some say they are insane.  They say everyone is insane and the world is a nightmare.  Certainly, the Guides seem to know a very great deal about a wide range of stuff (usually strange nonsense), and despite living outside the Tribes, they know an aw…</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/history?rev=1413762317&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-10-19T23:45:17+00:00</dc:date>
        <title>history</title>
        <link>http://fallingdown.chaosdeathfish.com/history?rev=1413762317&amp;do=diff</link>
        <description>The world of Tribe 8 was once the one we know today -- skyscrapers, modern medicine, nine-to-five existence -- but all that was wiped away by the arrival of supernatural terrors. Some called them demons, monsters or horrors, but their proper name is Z'bri. No human tongue can quite pronounce the word correctly, but if your breath is rasp and stuck in the space between agony and pleasure, you're close.</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/introduction?rev=1427832245&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-03-31T20:04:05+00:00</dc:date>
        <title>introduction</title>
        <link>http://fallingdown.chaosdeathfish.com/introduction?rev=1427832245&amp;do=diff</link>
        <description>Falling Down is a dark fantasy LRP game of spirituality, intrigue and horror based on the Tribe 8 RPG.  It was put together from a variety of sources, many of which are listed under the Copyright Notice.  The aim is to produce a player-led, plot-driven campaign spanning four events, telling the story of the Eighth Tribe.  This is a story about human agency and personal responsibility in a world which is broken, and where you are being lied to.</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/joanites?rev=1446718343&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-11-05T10:12:23+00:00</dc:date>
        <title>joanites</title>
        <link>http://fallingdown.chaosdeathfish.com/joanites?rev=1446718343&amp;do=diff</link>
        <description>I am the sword that punishes

I am the righter of wrongs

I am strength incarnate

I am a tool to be used for my people.

I am true beyond truth.

- From the Word of Joan



Joan is the winged Warrior of the tribes, the strength of arms standing against the threats from without. She is the blade that keeps the Tribes safe. She is the quiet steel that slays all its enemies.</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/keepers?rev=1425848932&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-03-08T21:08:52+00:00</dc:date>
        <title>keepers</title>
        <link>http://fallingdown.chaosdeathfish.com/keepers?rev=1425848932&amp;do=diff</link>
        <description>Living outside of tribal society and away from the love and guidance of the Fatimas are the Keepers. Their ancestors hid themselves away in the Time Before, when the Z'Bri came, sheltered and survived. They have never seen the camps, they never needed a liberation. They strive to remember and recover elements of the time before. They record the present day. They look towards a Future that has woken from the nightmare of existence.



It's easy to recognise a Keeper - they tend to wear old cloaks…</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/lilith?rev=1415892811&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-11-13T15:33:31+00:00</dc:date>
        <title>lilith</title>
        <link>http://fallingdown.chaosdeathfish.com/lilith?rev=1415892811&amp;do=diff</link>
        <description>Lilith the Liberator is the Fatima of the Eighth Tribe, daughter of Joshua the Ravager.  She brings together her father's rage and the Fallen's yearning for freedom.  A Cell known as Death's Door ventured into the Outlands following the call of dream and returned, walking across the Great River flanking the Liberator herself.  Just like any other inhabitant of Hom, she placed her mark on the Gate of the Banished, and made a simple pronouncement:</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/links?rev=1422051491&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-01-23T22:18:11+00:00</dc:date>
        <title>links</title>
        <link>http://fallingdown.chaosdeathfish.com/links?rev=1422051491&amp;do=diff</link>
        <description>*  Falling Down Facebook group - discussion forum and the simplest way to get updates!
	*  Collaborative Spotify playlist - please add any appropriate tracks you can think of! 
	*  LiveJournal fiction-writing community
	*  Modern-day Google map of the setting
	*  Falling Down LRP tag on Tumblr</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/lost_tribes?rev=1460445831&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-04-12T07:23:51+00:00</dc:date>
        <title>lost_tribes</title>
        <link>http://fallingdown.chaosdeathfish.com/lost_tribes?rev=1460445831&amp;do=diff</link>
        <description>Walk away from here,

But remember the paths, for in time others will follow.

Keep these trails open and safe,

For those who will take them will be the inheritors of the future.

When they have left,

And silence returns to Vimary

So shall your task be done, and rest your reward

 - From the dying words of Joshua.




Joshua was the boldest and most aggressive of the Fatimas, His rage and lust for revenge a counterpoint to Joan's strategy and skill.  He died slaying the most mighty of the Z'b…</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/magdalites?rev=1415876383&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-11-13T10:59:43+00:00</dc:date>
        <title>magdalites</title>
        <link>http://fallingdown.chaosdeathfish.com/magdalites?rev=1415876383&amp;do=diff</link>
        <description>I have no skin but I can still feel your eyes upon my body.

They tickle me like the fingers you wish you could trail upon me.

I am the Lover, the inward explorer

Through my tribe, I feel, I know, I am.

 - From the Word of Magdalen.

Magdalen the third of the Fates, along with her sisters Baba Yaga and Eva. She is Love and she is Desire. She is Wonder and she is Experience. She wants to feel everything and she wants you to feel it too.</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/magic_dream_and_identity?rev=1419763586&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-12-28T10:46:26+00:00</dc:date>
        <title>magic_dream_and_identity</title>
        <link>http://fallingdown.chaosdeathfish.com/magic_dream_and_identity?rev=1419763586&amp;do=diff</link>
        <description>Tribals (and, by extension, Fallen) are very different to the people of the modern day; they’re even different to everyone else in the world in which they live.  Unlike us people of the World Before, or Squats, or Serfs, or Keepers, Tribals live between two worlds - the Physical Orb and the River of Dream.  Their experience of the world is meaningfully distinct from everyone else’s; their dreams are as often cryptic visions of the future or messages from the spirits as they are strange experienc…</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/news?rev=1460974705&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-04-18T10:18:25+00:00</dc:date>
        <title>news</title>
        <link>http://fallingdown.chaosdeathfish.com/news?rev=1460974705&amp;do=diff</link>
        <description>*  Event One: The Pillars - repercussions
	*  Event Two: The Dancers - repercussions
	*  Event Three: The Fates - repercussions
	*  Event Four: The Beginning - repercussions</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/next_event?rev=1459947354&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-04-06T12:55:54+00:00</dc:date>
        <title>next_event</title>
        <link>http://fallingdown.chaosdeathfish.com/next_event?rev=1459947354&amp;do=diff</link>
        <description>*  When: 8pm Friday 8th April 2016 - 2am Sunday 10th April 2016
	*  Where: Horley Scout Camp, Wroxton Road, Horley, Banbury, OX15 6AU

Prices for Players:

	*  £35 before 31st January 2016
	*  £40 after 31st January 2016
	*  £20 for catering

It's free to crew, and all crew will receive a complementary meal ticket for the weekend.</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/north?rev=1416855865&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-11-24T19:04:25+00:00</dc:date>
        <title>north</title>
        <link>http://fallingdown.chaosdeathfish.com/north?rev=1416855865&amp;do=diff</link>
        <description>Travel north of Vimary is, and has always been, banned by the Fatimas, but all but the most foolhardy Fallen obey this prohibition because all that exists to the north is the H'l Kar and the Z'bri that live there, including their Ziggurat and the dark and terrible city of C'pal, downriver of Vimary.  The Great River runs between the Eastern Hills and the Laurn Mountains, eventually reaching the rainy lands of the Sanjon Keepers.</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/playing_the_game?rev=1429123249&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-04-15T18:40:49+00:00</dc:date>
        <title>playing_the_game</title>
        <link>http://fallingdown.chaosdeathfish.com/playing_the_game?rev=1429123249&amp;do=diff</link>
        <description>*  We don’t have refs.  Well, we do, but we call them Guides.  They’re present IC and you can interact with them if you like (most of them are kind of assholes, though), but their main role is to provide ref support as and when it’s needed.  You’ll be able to recognise them because they’ll be dressed (in a particular way TBC).  They aren’t there for plot purposes, albeit that they can do wacky stuff if need be.  They follow the will of Fate/Destiny and so aren’t prone to intervening in other peo…</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/previous_events?rev=1450091804&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-12-14T11:16:44+00:00</dc:date>
        <title>previous_events</title>
        <link>http://fallingdown.chaosdeathfish.com/previous_events?rev=1450091804&amp;do=diff</link>
        <description>*  When: 8pm Friday 28th November - 2am Sunday 30th November 2014
	*  Where: Consall Scout Camp.

Price:

	*  £50 before 30th September
	*  £60 after 30th September

All tickets come with an indoors bunk space.



Catering: Full catering is on offer at £20 extra or kitchen facilities are available for you to use.



Please email gm@fallingdown.chaosdeathfish.com with any questions or to book.

Payment details will be emailed out with booking confirmation.



Space is limited so booking will be o…</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/prophecy_of_joshua?rev=1415895148&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-11-13T16:12:28+00:00</dc:date>
        <title>prophecy_of_joshua</title>
        <link>http://fallingdown.chaosdeathfish.com/prophecy_of_joshua?rev=1415895148&amp;do=diff</link>
        <description>Listen to the words the Ravager, Joshua, spoke as He bled into the soil of Vimary.  Wounded and dying, His mighty heart growing cold, He was granted a clarity that comes only with death.  His words speak of our future, our destiny and our folly.  They will come to pass.</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/quick_start_guide?rev=1429535824&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-04-20T13:17:04+00:00</dc:date>
        <title>quick_start_guide</title>
        <link>http://fallingdown.chaosdeathfish.com/quick_start_guide?rev=1429535824&amp;do=diff</link>
        <description>It is very important that you read our game statement before playing or monstering the game.

Please also read the section on combat safety before engaging in any combat.

The Past

	*  The setting is roughly post apocalyptic mixed with Dark Ages technology and a very small smattering of technology from before the apocalypse.
	*  The Apocalypse was in the form of horrific creatures called the Z'bri breaking into our world (the physical orb) and enslaving humanity.
	*  Humanity spent many years i…</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/reflections_on_torture?rev=1427277815&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-03-25T10:03:35+00:00</dc:date>
        <title>reflections_on_torture</title>
        <link>http://fallingdown.chaosdeathfish.com/reflections_on_torture?rev=1427277815&amp;do=diff</link>
        <description>We make clear in our Game Statement that torture is an adult theme that you might expect to encounter in Falling Down.  It comes up a lot in all sorts of fiction, as well as in the real world, and it’s powerfully emotive.

What it isn’t, however, is an effective way to gather human intelligence.  Most authorities on the matter agree that intelligence gained through torture is unreliable at best.  It turns out that people will say pretty much anything to stop themselves being hurt, and that often…</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/river_of_dream?rev=1416353771&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-11-18T23:36:11+00:00</dc:date>
        <title>river_of_dream</title>
        <link>http://fallingdown.chaosdeathfish.com/river_of_dream?rev=1416353771&amp;do=diff</link>
        <description>Synthesis is shamanistic, animistic, spirit magic.  It is not spells cast with casual ease.  Synthesis is contact with another world, and should be approach with respect, caution, and a goodly portion of awe.  A Dreamer is not a mage whose will is so strong she can break reality, or a wizard who has studied tomes of ancient lore and knows the secret workings of the world.  A Dreamer is someone who is in contact with or can contact the world of dream and unlimited possibility, and can bring some …</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/secret_aspects?rev=1460446024&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-04-12T07:27:04+00:00</dc:date>
        <title>secret_aspects</title>
        <link>http://fallingdown.chaosdeathfish.com/secret_aspects?rev=1460446024&amp;do=diff</link>
        <description>Some Aspects are restricted even within their originating Tribes - certain Moon Circles and Guilds among the Tribes

Binding (Artisans of Spirit): The Aspect of Binding is the primary function of and known only to the twelve members of the Moon Circle Artisans of Spirit.  Composed of Yagans, Evans and Shebans, this Circle binds minor spirits from the River of Dream into physical objects.  The resulting product is touched with the power of the bound spirit, making it a more effective tool.  The s…</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/site_information?rev=1407094120&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-08-03T19:28:40+00:00</dc:date>
        <title>site_information</title>
        <link>http://fallingdown.chaosdeathfish.com/site_information?rev=1407094120&amp;do=diff</link>
        <description>The first event will be held at Consall Scout Camp.

&lt;http://www.consallscoutcamp.co.uk/&gt;

More details to follow...</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/south?rev=1416855868&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-11-24T19:04:28+00:00</dc:date>
        <title>south</title>
        <link>http://fallingdown.chaosdeathfish.com/south?rev=1416855868&amp;do=diff</link>
        <description>The South Wind blows up the Great River, crossing varied Squat lands, rippling across the Onto and continuing through the enemy realms of Rhanto and Hattan, but little is known of this part of the world.  Past Vimary, the Great River widens and deepens, briefly becoming turbulent as it sweeps past the mouth of the Otter.  The hills recede, and the many streams running through the lowlands to join the Great River create wide marshes.  Past the west bank are the hilly lands of the Horse Squats, wh…</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/spirits?rev=1425848593&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-03-08T21:03:13+00:00</dc:date>
        <title>spirits</title>
        <link>http://fallingdown.chaosdeathfish.com/spirits?rev=1425848593&amp;do=diff</link>
        <description>Spirits are a big part of life to the Squats, and indeed to Tribals too - each Tribe has a Totem spirit that they sometimes call on, using their own Ritual Synthesis, or contact using Aspects.  Spirits range in power from insignificant to utterly mighty, and have no Flesh component to them whatsoever.  They can do all sorts of things that might otherwise be considered impossible, like communicate without regard for distance, affect the very landscape of the River, or even physically transport pe…</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/squats?rev=1412167203&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-10-01T12:40:03+00:00</dc:date>
        <title>squats</title>
        <link>http://fallingdown.chaosdeathfish.com/squats?rev=1412167203&amp;do=diff</link>
        <description>Most Squats live beyond Vimary in small communities of marauders and scavengers, although there are some on the island, existing within the rubbish of the Tribes and the Fallen.  They are looked down on and discounted by the children of the Fatimas, but the Squats are strong.  They often try to storm Hom in small bands during the winter, driven by hunger and envy.</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/start?rev=1416774282&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-11-23T20:24:42+00:00</dc:date>
        <title>start</title>
        <link>http://fallingdown.chaosdeathfish.com/start?rev=1416774282&amp;do=diff</link>
        <description>This is your last warning, stripling.  You have offended your elders and your Goddess.  You will be punished, of course, but you still have hope.  You can still redeem yourself.  One more offence and you will be banished.  Do you know what that means?



Firstly, Joanites from the Watch would rouse you in the middle of the night.  A Judge like myself would be there to observe, along with a priestess from your own Tribe.  We would watch as the Joanites shackled you and brought you to a cell in on…</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/sundering?rev=1460445945&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-04-12T07:25:45+00:00</dc:date>
        <title>sundering</title>
        <link>http://fallingdown.chaosdeathfish.com/sundering?rev=1460445945&amp;do=diff</link>
        <description>Z’Bri are the most common manifestation of the Seed’s destructive and corruptive presence in the world.  At the core, each Z’Bri is a spirit being, originally sent by the Goddess to help guide humanity back into harmony with the Spirit World.  They were corrupted by their imprisonment and their own envious desires for the sensual world that humans inhabited.</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/technosmithing?rev=1460445815&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-04-12T07:23:35+00:00</dc:date>
        <title>technosmithing</title>
        <link>http://fallingdown.chaosdeathfish.com/technosmithing?rev=1460445815&amp;do=diff</link>
        <description>Those who preserve the ways of the World Before are often very scornful of the Tribals and Fallen.  On Vimary, the Keepers are spread across the ruins of the Rust Wastes, and despite having once been united, they no compete fiercely for ancient artefacts.  The main force of Keepers reside within Olympus and are called Ancients.  They are the guardians of yesterday’s marvels and the historians for tomorrow’s children.  On the other side of a great schism are the Machine Monks, who are not scholar…</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/tera_shebans?rev=1425850305&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-03-08T21:31:45+00:00</dc:date>
        <title>tera_shebans</title>
        <link>http://fallingdown.chaosdeathfish.com/tera_shebans?rev=1425850305&amp;do=diff</link>
        <description>I am the Word of your Goddess made flesh.

I am Law born of tradition, of what has come before.

Through Me, you have rebuilt.

With Me, fairness you have found.

There is no compromise, only justice.

 - From the Word of Tera Sheba the Wise.




Tera Sheba is the embodiement of order within the tribes. It is her children who ensure that traditions are kept and that laws are obeyed throughout the tribes. They ensure that the will of the Fatima's and the Goddess is upheld and maintain that they a…</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/the_beginning_-_repercussions?rev=1460974694&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-04-18T10:18:14+00:00</dc:date>
        <title>the_beginning_-_repercussions</title>
        <link>http://fallingdown.chaosdeathfish.com/the_beginning_-_repercussions?rev=1460974694&amp;do=diff</link>
        <description>Beforehand

	*  Magog received some unlikely allies in the form of so-called Silo Keepers arriving to help defend the Fallen from their Oneida and Squat enemies
	*  The Oneida regularly patrolled Magog, on the basis that (to them, at least) it was a territory subject to their rule, under “Mistress” Castellana (a Lightbringer of the Adored)
	*  Some Fallen were seen fighting alongside the Joshuans, against Oneida, Confederate, Leox and Keeper alike - and, sometimes, other Fallen
	*  At the same t…</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/the_dancers_-_repercussions?rev=1432038827&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-05-19T12:33:47+00:00</dc:date>
        <title>the_dancers_-_repercussions</title>
        <link>http://fallingdown.chaosdeathfish.com/the_dancers_-_repercussions?rev=1432038827&amp;do=diff</link>
        <description>Beforehand

	*  The Sheban occupation of Hom culminated in them setting fire to Veruka's Tower.  Cooler heads raced to extinguish it, but it created an opportunity for Bailiffs to successfully storm the building.  In the process, the Guides Halos and Den-Hades were killed, and Veruka fell into a coma and was captured by the Shebans.
	*  The few nearby Fallen heard Veruka's prophecy:</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/the_fallen?rev=1425849199&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-03-08T21:13:19+00:00</dc:date>
        <title>the_fallen</title>
        <link>http://fallingdown.chaosdeathfish.com/the_fallen?rev=1425849199&amp;do=diff</link>
        <description>Prior to Lilith's arrival, the lot of the Fallen was very difficult indeed.  Scavenging from Vimary's leftovers, trading in Bazaar and the charity of certain Tribals were really all that kept the Fallen alive alongside fishing in the Great River until Lilith created Haven.</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/the_fates_-_repercussions?rev=1450178922&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-12-15T11:28:42+00:00</dc:date>
        <title>the_fates_-_repercussions</title>
        <link>http://fallingdown.chaosdeathfish.com/the_fates_-_repercussions?rev=1450178922&amp;do=diff</link>
        <description>Beforehand

	*  A huge storm smashed into Vimary, Magog and the surrounding areas in the River of Dream, leaving some Dreamers unable to return to their own bodies
	*  Two Fallen staged a series of vicious raids against Playground, killing many young Agnites and forcing the rest to flee.  A few Agnites remained behind, supported by other Fallen providing medical aid, to fight back.
	*  Fallen rescued seven captives from the Circle of the Chosen, saving them from being devoured by Z'bri
	*  Some …</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/the_fatimas?rev=1407093104&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-08-03T19:11:44+00:00</dc:date>
        <title>the_fatimas</title>
        <link>http://fallingdown.chaosdeathfish.com/the_fatimas?rev=1407093104&amp;do=diff</link>
        <description>Made from the detritus of the camps - from the bones of the dead, the twisted metal of the time before, from the dust and the dirt and the horror of the camps were formed eight manifestations of the One Goddess. These Fatima's lead what would become the Tribals to freedom from the Z'bri. There are few alive today who ever saw the camps - one or two of the venerable and ancient tribes folk were small children during the Liberation but the effects of that time are around for all to see.</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/the_old_arts?rev=1460446114&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2016-04-12T07:28:34+00:00</dc:date>
        <title>the_old_arts</title>
        <link>http://fallingdown.chaosdeathfish.com/the_old_arts?rev=1460446114&amp;do=diff</link>
        <description>Aside from their OC role as refs for the game, Guides have an important IC role.  They are the spiritual successors to the Nomads' human disciples, fluent in the ways of the Goddess, the Spiritual Orbs, the Seed and the Great Architecture.  The Nomads taught the Guides the most powerful applications of the Old Arts, and in one final gift/curse they exposed their students to the ultimate truths of creation.  It was the Guides who sowed the seeds of the Liberation, and who stayed with Mary the For…</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/the_outlands?rev=1416855860&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-11-24T19:04:20+00:00</dc:date>
        <title>the_outlands</title>
        <link>http://fallingdown.chaosdeathfish.com/the_outlands?rev=1416855860&amp;do=diff</link>
        <description>For the Tribes, to leave Vimary is a fate very nearly as bad as the Fall.  Away from the Fatimas' love, the River of Dream is harder and harder to reach, and the feeling of loneliness and despair that grows to fill the gap left behind has brought many an explorer low.  Some say that if you travel too far, you cannot help but Fall, but few are willing to test the theory.  Still, the Outlands are the only place where the Tribes can acquire certain key goods, such as the sap of the maple trees, or …</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/the_pillars_-_repercussions?rev=1418245959&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-12-10T21:12:39+00:00</dc:date>
        <title>the_pillars_-_repercussions</title>
        <link>http://fallingdown.chaosdeathfish.com/the_pillars_-_repercussions?rev=1418245959&amp;do=diff</link>
        <description>Event 1: The Pillars

	*  News reached the Fallen encampment in Duskfall that the Crusade had failed and Lilith lay dead, having slain the Baron before she herself died
	*  Many Fallen, especially the Children of Lilith (who had received a vision earlier that day), were sceptical, but more and more evidence grew
	*  The vision showed Lilith killed by the Baron targeting a tiny chink in Her armour, that he must have been told about
	*  Fallen Joanites of all Outlooks were visited by Trailrunner, …</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/the_zbri?rev=1425847947&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-03-08T20:52:27+00:00</dc:date>
        <title>the_zbri</title>
        <link>http://fallingdown.chaosdeathfish.com/the_zbri?rev=1425847947&amp;do=diff</link>
        <description>In the time before, before the camps and before the fall of civilisation, it is known that beings managed to push through into our world, across the fold, across the river of dream and into our world. While the first, the so called Nomads, who came through were careful those that followed were not so. There they experienced the physical for the first time and were overcome by it - the sensations of the body were heaven and hell to them, and they revelled in it. They found within the freedom of m…</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/tribal_society?rev=1413762085&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-10-19T23:41:25+00:00</dc:date>
        <title>tribal_society</title>
        <link>http://fallingdown.chaosdeathfish.com/tribal_society?rev=1413762085&amp;do=diff</link>
        <description>Families

When humanity was liberated from the camps the people followed the Fatima who had saved them - some for each of the eight and thus the tribes were first formed from a shared suffering at the hands of the Z'bri.



They had been under the dominance of the Z'bri for so long that they had no notion of how to move forward. How to truly live again was unknown to them. It was here that The Mother, Eva, guided her children to be an example to the other tribes and taught them the ways of kinsh…</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/vimary?rev=1425849506&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-03-08T21:18:26+00:00</dc:date>
        <title>vimary</title>
        <link>http://fallingdown.chaosdeathfish.com/vimary?rev=1425849506&amp;do=diff</link>
        <description>Vimary

The tribal lands under the protection of the Fatima's is known as Vimary. It comprises a number of islands separated by tributary rivers that all flow into the Great River. The World Before can still be seen in ruins across Vimary used to a greater or lesser extent by the tribes.</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/west?rev=1416855874&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-11-24T19:04:34+00:00</dc:date>
        <title>west</title>
        <link>http://fallingdown.chaosdeathfish.com/west?rev=1416855874&amp;do=diff</link>
        <description>Flowing into the Great River just south of Vimary is the Otter, the “gateway to the west.”  This swift and rocky river, despite its dangers, is the most efficient and well-mapped route through the realms of the warlike Horse Squats and ultimately to the polluted Tiskagin.  Every few years, the Dahlian Autumn Caravan journeyed up the Otter to the island of Adawe, where they would trade with the locals.</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/why_falling_down_is_not_post_apocalyptic?rev=1420211039&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2015-01-02T15:03:59+00:00</dc:date>
        <title>why_falling_down_is_not_post_apocalyptic</title>
        <link>http://fallingdown.chaosdeathfish.com/why_falling_down_is_not_post_apocalyptic?rev=1420211039&amp;do=diff</link>
        <description>When describing Falling Down, people occasionally include us in the recent surge of post-apocalyptic games that have sprung up across the UK. That’s not that surprising and you’ve probably jokingly heard me describe ‘Falling Down’ as ‘Post-apocalyptic Spiritual Canada’ and, looking back at it now, that is perhaps not wholly accurate.



So why not Post Apocalyptic? I could see Falling Down argued either way but here I’d like to explore a bit why it isn’t. 



In the very technical sense the worl…</description>
    </item>
    <item rdf:about="http://fallingdown.chaosdeathfish.com/yagans?rev=1415876309&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2014-11-13T10:58:29+00:00</dc:date>
        <title>yagans</title>
        <link>http://fallingdown.chaosdeathfish.com/yagans?rev=1415876309&amp;do=diff</link>
        <description>I am the keeper at the gate, the one who knows the secrets that you can only guess at.

I am here to help you through and tell you when your time has come.

I am the one who walks with death; the one who is death.

My children walk in shadow and know my secrets.

Fear me only if you cannot understand me.

 - From the word of Baba Yaga.




Baba Yaga the Crone is the eldest of the Fatimas and is the face of death. She is the final journey, the fear and acceptance of the inevitable. She walks with…</description>
    </item>
</rdf:RDF>
