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Skills that used to be “per day” now refresh both at dusk and at dawn, which should hopefully give a more natural feel for when stuff changes, and also give you more opportunities to use your stuff
Death counts are now 5 minutes rather than 10 minutes, and you explicitly only have one (rather than needing to count two simultaneously)
Drugs now explicitly don't stack their doubling effects, and their effects explicitly don't carry over into Dream.
Crafting armour in Dream using the Active Dreamer skill works differently now
Downtime crafting is now way more efficient (as long as you've got the sacks of stuff, you make as many [identical] things as your level in the skill)
If you want a Dream-vision-thingy, you need to tell a Guide before 1am (although writing them at 4am was pretty cool, we'd sooner not make that a habit…)
“Man Down” is now listed in the calls, on the basis that some folk might reflexively use it when they mean “Stop The Game.” The guidance is that if you hear “Man Down,” just take a moment and check what the deal is in case it's an OC call (and then start yelling Stop The Game if it is!)
Intuitive Fate is now done with a private conversation with a Guide rather than a written vision, on account of that was how it worked at the event…
Outdoors skills now work very differently; we will seed the site with THINGS. The THINGS are only relevant to people with Outdoors skills. If you want THINGS, get the Outdoors skill. Anyway, if you have an Outdoors skill and a THING, you can hand the THING to a Guide and get a sack of the appropriate type of material. You can swap as many THINGS per day (or per night!) as you have ranks in the relevant Outdoors skill. No hoarding!
It's now possible to take too many drugs (except Healers)
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Added Event Two: The Dancers and Event Three: The Fates to
Next Event(s)
Added some items to our
Links page
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Added Change Eminence and Change Outlook as
Downtime Actions
Changed the colours of
Drugs
Updated the list of calls to correct mistakes and inconsistencies
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Changed Apply and Intuitive Wisdom
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Added Research and Spy actions to
Downtime
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Added various photos from Event One
Separated the table on the
Eminences page into three
Explicitly stated how long Crafted items last
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Added “Ranged” and “Arc” Calls and changed “Dodge” slightly
Added detailed map of how to get to E2